Engaging Young Learners Through Technology and Multimedia
Referanslar
Acar, A. (2009). On EIL Competence. English as an International Language Journal, , Vol.5, pp. 11-26.
Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. . International Journal of Innovation, Management and Technology, . https://doi.org/10.18178/ijimt.2016.7.4.659, 7(4), 131- 136.
Bağçeci, B. (2002). Orta öğretim kurumlarında İngilizce öğretimine ilişkin toplumsal tutumlar. (Doktora Tezi). . Gaziantep: Gaziantep Üniversitesi Sosyal Bilimler Enstitüsü.
Bonnet, G. (1997). The elements of language curriculum. Boston: Newbury House.
Cameron, L. (2001). Teaching Languages to Young Learners. Cambridge: CUP.
Chapelle, C. A. (2017). Evaluation of technology and language learning. . The handbook of technology and second language teaching and learning, 378-392.
Clark, H. a. (1977). Psychology and Language: An Introduction to Psycholinguistics. New York: Harcount Brace Jovanovich.
Crystal, D. (2003). English as a global language (2nd edition). Cambridge University Press.: Cambridge.
Demirel, Ö. (1999). Kuramdan uygulamaya eğitimde program geliştirme. . Ankara: Pegem Yayıncılık.
Demirel, Ö. (2004). Eğitimde program geliştirme. Ankara: Pegem Yayıncılık.
Dexter, S. A. (1999). Teachers’ views of computers as catalysts for changes in their teaching practice. Journal of Research on Computing in Education, 31(3), 221-239.
Ellis, R. ( 2008). The Study of Second Language Acquisition. Oxford: OU.
Ergüder, I. (2005). Anadolu Lisesi ve Süper Lise Hazırlık Sınıfı Öğrencilerinin İngilizce Öğreniminde Karşılaştıkları Sorunlar.(doktora tezi) . İzmir: Eğitim Bilimleri Enstitüsü DEÜ.
Felicia, P. (2009). Digital games in schools: A handbook for teachers. European Schoolnet, euN Partnership AiSbl: . Belgium.
Gregory, S. R. (2015). Gamification and digital games-based learning in the classroom. . Cambridge: Cambridge University Press.
Halliwell, S. (1992). Teaching English in the Primary Classroom. New York: Longman.
Jordao, C. M. (2009). English as a foreign language, globalisation and conceptual questioning. Globalisation, Societies and Education, c.7 s. 1 ss. 95-107.
Kersten, K. P. (2010). Bilingual Preschools. Vol I: Learning and Development Vol II Best Practices Trier. WVT.
Krashen, S. (1982). Principles and Practice in Second Language Acquisition. . Oxford: Pergamon.
Landers, R. N. (2014). Developing a theory of gamified learning: Linking serious games and gamification of learning. . Simulation & gaming, 45(6), 752-768.
Long, M. H. (2007). Problems in SLA. Mahwah. NJ: Lawrence Erlbaum.
Mirici, İ. H. (2001). Çocuklarda yabancı dil öğretimi: İlköğretim 4. ve 5. Sıınıflar Örneği . Ankara: Gazi Kitabevi.
Odabaşı, F. (1997). Öğretim üyelerinin eğitim teknolojisinden yararlanmaları: Değişime direnç mi, meydan okuma mı?(doktora tezi). Eskişehir: IV Eğitim Bilimleri Kongresi Anadolu Üniversitesi.
Prensky, M. (2001). Digital game-based learning. New York : NY.
Romeo, M. H. (2015). Big Issues and Critical Questions . M. H. (Eds.) içinde, Teaching and Digital Technologies (s. 127–141). Cambridge: Cambridge University Press.
Schaaf, R. L. (2024, March 2). Setting the record straight: The difference between digital gamebased learning, Gamification, and other related buzzwords. Blog | Amplify: https://blog.amplify.com/gaming-buzzwords adresinden alındı
Seidlhofer, B. (2005). Key concepts in ELT: English as a lingua franca . ELT Journal, 59(4) , 339-341.
Singleton, D. &. (2004). Language Acquisition: The Age Factor. Clevedon: Multilingual Matters.
Susi, T. J. (2007). Serious games: An overview.
Swales, J. (1993). Genre analysis.English in academic & research settings. Cambridge: Cambridge University Press.
Talayhan, G. Ö. (2022). Dil Öğrenimi ve Öğrenen Kimliği. International Journal of Science and Education, 5(3), 255-271.
Van Eck, R. (2015). SAPS and digital games: Improving mathematics transfer and attitudes in schools. In T. Lowrie & R. Jorgensen (Eds.), Digital games and mathematics learning: Potential, promises and pitfalls (pp. 141–173). New York: Springer.
Walker, A. &. (2013). Technology Enhanced Language Learning: connecting theory and practice-Oxford Handbooks for Language Teachers. Oxford University.
Warschauer, M. &. (1998). Computers and language learning: An overview. Language teaching, 31(2) , 57-71.
Warschauer, M. (2000). The death of cyberspace and the rebirth of CALL. English Teachers’ Journal, 53(1), 61-67.
Zhou, Y. &. (2018). Strategies in technology-enhanced language learning. Studies in Second Language Learning and Teaching, 8(2), 471-495.